It marries the show’s legacy Muppet characters and “Street Scenes” with game design elements and sophisticated technology to create an immersive experience.Īudience participation has always been a key component of Sesame Street, which was designed as an educational tool to help preschoolers and kindergarteners learn their ABCs and 123s through Muppet skits, animated shorts and songs that encouraged singing and dancing along. The game runs on Microsoft’s Kinect, a piece of hardware that connects to an Xbox video game console and uses motion-tracking cameras and microphones to enable gamers to manipulate the action on the screen with gestures and voice commands.
That’s one of the areas where Sesame Street has a leg up, they have a legacy and a history both with parents and kids, so that lends itself to the transition from one media platform into another.” This advertisement has not loaded yet, but your article continues below. Polis, who now runs Wildbrain Entertainment Inc., producers of the successful Yo Gabba Gabba children’s program. “There are more pieces that you can use to monetize with these days than in the past, but because of the increased competition and fragmentation, it does become more difficult to garner the critical mass that you’re looking for,” said Mr. However, there are multiple ways with children’s entertainment to monetize that content through games, apps, merchandise and also broadcast,” said Michael Polis, a former employee of Muppet creator The Jim Henson Company. “Television is still important because it has tremendous reach. It could also very well turn Sesame Street from a digital dabbler into an interactive pioneer. The good news is that Kinect Sesame Street has the potential to be the single biggest evolution of arguably the most important children’s television franchise in history. To be there, to feel like they’re a part of it, and that’s unique
Article content A child has a chance to walk down Sesame Street.